Showing posts with label stats. Show all posts
Showing posts with label stats. Show all posts

06/08/2012

Stats and bonuses



In Morgenstern FRP, there are nine basic percentile stats that can be used to describe every living being (monster, NPC or PC) in the game. Their purposes are rather obvious.

MC – Melee Combat
RC – Ranged Combat
STR – Strength
CON – Constitution
DEX – Dexterity
PER – Perception
INT – Intelligence
WLP – Willpower
FEL – Fellowship

Also, each stat has a modifier associated with it. In most cases, stat bonuses are used in non-test actions, such as dealing and resisting damage, spell effect modifiers, initiative in combat and so on. Each bonus is equal to the tens digit of the statistic (for example, if someone's Strength is 37, his Strength modifier is 3).

Using stat modifiers
Melee and Ranged Combat - stat mods are almost always unused.
Strength - damage modifier, (encumberance).
Constitution - reduction of received damage, duration of sickness and toxin effects.
Dexterity - initiative in combat.
Perception - some skills.
Intelligence - some skills, some spells.
Willpower - resisting insanity, duration of many spells.
Fellowship - social tests and skills (in most cases number of people affected by them).

Inhuman abilities
Some monsters (especially demons, mythical beings and creatures of Chaos) are much more powerful than ordinary mortals. They are much faster, stronger and / or extremely hard to kill. To depict it, some of their stats are at inhuman level. Inhuman ability has modifier multiplied by two (or three or even more). In example, Rot Demon has CON 52 and Inhuman Constitution x2, which means that its Constitution modifier is 10, not 5. In addition, GM may add one or more degrees of success in test of inhuman stat or skill based on it but of course only if test is passed.
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